hemtt launch
Test your project
Usage: hemtt [OPTIONS] [CONFIG]... [-- <PASSTHROUGH>...]
Arguments:
[CONFIG]... Launches with the specified configurations
[PASSTHROUGH]... Passthrough additional arguments to Arma 3
Options:
-e, --executable <EXECUTABLE> Executable to launch, defaults to `arma3_x64.exe`
-i, --instances <INSTANCES> Launches multiple instances of the game
-Q, --quick Skips the build step, launching the last built version
-F, --no-filepatching Disables file patching
-b, --binarize Use BI's binarize on supported files
-o, --optional <OPTIONAL> Include an optional addon folder
-O, --all-optionals Include all optional addon folders
--no-rap Do not rapify (cpp, rvmat)
--just <JUST> Only build the given addon
-t, --threads <THREADS> Number of threads, defaults to # of CPUs
-v... Verbosity level
-h, --help Print help (see more with '--help')
Description
Test your project
hemtt launch
is used to build and launch a dev version of your mod.
It will run the hemtt dev
command internally after a
few checks, options are passed to the dev
command.
You can chain multiple configurations together, and they will be
overlayed from left to right. Any arrays will be concatenated,
and any duplicate keys will be overridden. With the below configuration,
hemtt launch default vn ace
would launch with all three configurations.
Note that default
must be specified when specifying additional
configurations, default
is only implied when no configurations are specified.
Configuration
hemtt launch
requires the mainprefix
option to be set.
Launch configurations can be stored in either .hemtt/project.toml
under hemtt.launch
,
or in a separate file under .hemtt/launch.toml
. The latter is useful for keeping
your main configuration file clean. When using launch.toml
,
the hemtt.launch
key is not required.
.hemtt/project.toml
mainprefix = "z"
# Launched with `hemtt launch`
[hemtt.launch.default]
workshop = [
"450814997", # CBA_A3's Workshop ID
]
presets = [
"main", # .html presets from .hemtt/presets/
]
dlc = [
"Western Sahara",
]
optionals = [
"caramel",
]
mission = "test.VR" # Mission to launch directly into the editor with
parameters = [
"-skipIntro", # These parameters are passed to the Arma 3 executable
"-noSplash", # They do not need to be added to your list
"-showScriptErrors", # You can add additional parameters here
"-debug",
"-filePatching",
]
executable = "arma3" # Default: "arma3_x64"
file_patching = false # Default: true
binarize = true # Default: false
rapify = false # Default: true
# Launched with `hemtt launch vn`
[hemtt.launch.vn]
extends = "default"
dlc = [
"S.O.G. Prairie Fire",
]
# Launched with `hemtt launch ace`
[hemtt.launch.ace]
extends = "default"
workshop = [
"463939057", # ACE3's Workshop ID
]
.hemtt/launch.toml
[default]
workshop = [
"450814997", # CBA_A3's Workshop ID
]
[vn]
extends = "default"
dlc = [
"S.O.G. Prairie Fire",
]
extends
The name of another configuration to extend. This will merge all arrays with the base configuration, and override any duplicate keys.
workshop
A list of workshop IDs to launch with your mod. These are not subscribed to, and will need to be manually subscribed to in Steam.
presets
A list of .html
presets to launch with your mod.
Exported from the Arma 3 Launcher, and kept in .hemtt/presets/
.
dlc
A list of DLCs to launch with your mod. The fullname or short-code can be used.
Currently supported DLCs:
Full Name | Short Code |
---|---|
Contact | contact |
Global Mobilization | gm |
S.O.G. Prairie Fire | vn |
CSLA Iron Curtain | csla |
Western Sahara | ws |
Spearhead 1944 | spe |
Reaction Forces | rf |
optionals
A list of optional addon folders to launch with your mod.
mission
The mission to launch directly into the editor with. This can be specified
as either the name of a folder in .hemtt/missions/
(e.g., test.VR
would launch .hemtt/missions/test.VR/mission.sqm
)
or the relative (to the project root) path to a mission.sqm
file or a folder containing it.
parameters
A list of Startup Parameters to pass to the Arma 3 executable.
executable
The name of the Arma 3 executable to launch.
This is usually arma3
or arma3_x64
.
Do not include the .exe
extension, it will be added automatically on Windows.
Only paths relative to the Arma 3 directory are supported.
file_patching
Whether to launch Arma 3 with -filePatching
. Equivalent to --no-filepatching
or -F
.
binarize
Whether to use BI's binarize on supported files. Equivalent to --binarize
.
rapify
Provides the ability to disable rapify for the launch command. Equivalent to --no-rap
.
Arguments
<CONFIG>
Launches with the specified configurations
Configured in either:
.hemtt/project.toml
underhemtt.launch
.hemtt/launch.toml
-e, --executable <EXECUTABLE>
Executable to launch, defaults to arma3_x64.exe
Overrides the executable
option in the configuration file.
Can be either a relative path to the Arma 3 directory, or an absolute path.
-e arma3profiling_x64 # Relative to the Arma 3 directory
-e "C:\Program Files\Steam\steamapps\common\Arma 3\arma3_x64.exe" # Absolute path
<PASSTHROUGH>
Passthrough additional arguments to Arma 3
Any options after --
will be passed to the Arma 3 executable.
This is useful for passing additional Startup Parameters.
hemtt launch -- -world=empty -window
-i, --instances <INSTANCES>
Launches multiple instances of the game
If unspecified, it will default to 1.
-Q, --quick
Skips the build step, launching the last built version
Will throw an error if no build has been made, or no symlink exists.
-F, --no-filepatching
Disables file patching
-b, --binarize
Use BI's binarize on supported files
By default, hemtt dev
will not binarize any files, but rather pack them as-is.
Binarization is often not needed for development.
-o, --optional <OPTIONAL>
Include an optional addon folder
This can be used multiple times to include multiple optional addons.
hemtt dev -o caramel -o chocolate
-O, --all-optionals
Include all optional addon folders
--no-rap
Do not rapify (cpp, rvmat)
They will be copied directly into the PBO, not .bin version is created.